Hi
My webgl port is facing a lot of trouble, but it’s getting solved one by one and I hope I have something working soon.
This last problem is a little bit annoying.
I download relatively large files (around 1MB) from the server, but it randomly fails and there was no rule to failure, it was just random.
I went to the generated JS files and put the error description to understand what’s going on, and I found out it was connection time out error.
http.onerror = function http_onerror(e) {
HandleError ("Unknown error. " + e.toString());
};
How can I set the XMLHttpRequest timeout from the C# code or how can I solve the problem?
I guess a lot of developers download large files from server with WebGL or Unity Player clients.
Any help is greatly appreciated.
Thanks for advance.