Hi there, we are building an Android / iOS game which has lots of levels as asset bundles to be downloaded by the player.
For some reason WWW.progress doesn’t work while trying get the downloaded percentage through log or UISlider. It returns 0 at the beginning and 1 at the end but nothing inbetween. Anything wrong with concept or code here?
WWW www = WWW.LoadFromCacheOrDownload ("http://*our host*/Yo.bundle", 1);
while (!www.isDone)
{
progressBar.value = www.progress;
Debug.Log ("Download = " + www.progress);
yield return null;
}
Thanks in advance.
Is this feature not supported for Android / iOS or doing something wrong here?
– Subhajit-Nath