while (!www.isDone)
{
www_progress= Mathf.CeilToInt (www.progress*100);
scale_loader_bar(www_progress);
loader_message=" Loading race data " + www_progress.ToString() + "% percent complete.";
yield;
}
in ie 8 windows 7 32 bit 64 bit and xp
www.progress stays at 0 untill download is complete however in firefox and safari
this works fine and show sthe progress as it should
if anyone has an answer or workaround please post here
Thanks
I get the same error. www.progress works fine with Chrome and Firefox but doesn't work with Internet Explorer 8.
My code downloads an ogv video clip. I have problems with MovieTexture.isReadyToPlay in IE8 too. It doesn't return true until the clip is fully downloaded.
Can anybody at Unity confirm that this is a bug (in Unity or IE)? Will www.progress work with IE8 in Unity 3?