Sometimes I am getting “Resolving host timed out” error messages when using the WWW class. I couldn’t find a way to increase the timeout for these requests, is there a way to do this?
Thank you.
Sometimes I am getting “Resolving host timed out” error messages when using the WWW class. I couldn’t find a way to increase the timeout for these requests, is there a way to do this?
Thank you.
No, the timeout can’t be impacted.
though normally it also wouldn’t help, a server that slow that requests don’t resolve normally commonly goes hand in hand with a host thats unable to provide error free transfers, leading to errors later on
We are using Google App Engine’s servers to respond those requests, the game make those to ask for user preferences and things like that, so it’s not network intensive.
This timeout is very small, the error comes in less than 3 secs, is that right?
I’m experiencing the same problem “Resolving host timed out” using WWW but for any host. This only happens on the IDE but not when I deploy to a device. I’m working on Unity 3.1.0f4 and it seems to work fine (using same method) on Unity iPhone 1.7.0f1.
Anybody knows something about this?
Thanks!
I have the same problem. Unity 4.5.2f1
I have had this issue with every unity version when launching inside the editor. If I restart unity I can run the application 1 or 2 times before the problem reappears. The problem does not appear in device or standalone mode. It may be specific to OSX, as I have not tested this on Windows.
Right now I am using 4.6.1f1
I have the same issue on 4.6.3f1
Just faced the same problem
just tried to resolve ip manual and put it to editor. and get another problem “couldn’t connect to host”
Same problem here, the editor can’t resolve any host.
Anybody ? Anything ?