Probably a crossdomain policy thing. You should try getting files from the server you will deploy on or make sure a crossdomain.xml file is on the server you’re trying to get stuff from.
Well, actually images shouldn't be a crossdomain problem. An image is the only thing that doesn't require a crossdomain policy but the loaded image data can't be accessed. GetPixel GetPixels will fail on such a texture. And as far as i know you're no longer able to readback the framebuffer for screenshots. If you load "foreign" images the only thing you are allowed to do with it is displaying it to the user but you as game developer have no way to access the image data unless you have a crossdomain policy.
The problem solved. It was because of firewall with two conflicting rules about same traffic. Don't know how it affected Unity requests that such error appeared.
Well, actually images shouldn't be a crossdomain problem. An image is the only thing that doesn't require a crossdomain policy but the loaded image data can't be accessed. GetPixel GetPixels will fail on such a texture. And as far as i know you're no longer able to readback the framebuffer for screenshots. If you load "foreign" images the only thing you are allowed to do with it is displaying it to the user but you as game developer have no way to access the image data unless you have a crossdomain policy.
– Bunny83