WWW stream in Windows Store error

I’m using a leaderboard service called Scoreoid and everything works fine when I’m in Unity but once I build to a Windows Store application and try to run it in Visual Studio, I get an error everytime I try to get any data using WWWForm. I have the Internet(Client) and Internet(Client & Server) capabilities enabled in the project. Here is the code that is throwing the error.

 public void getBestScores()
    {
        /* API  method */
        string url = "https://api.scoreoid.com/v1/getScores";

        /* Unity WWW Class used for HTTP Request */
        WWWForm form = new WWWForm();

        form.AddField("api_key", "apiKeyGoesHere");
        form.AddField("game_id", "GameIDGoesHere");
        form.AddField("response", "json");
        form.AddField("order_by", "score");
        form.AddField("order", "desc");
        form.AddField("limit", "15");
        form.AddField("platform", "Windows 8");
        WWW www = new WWW(url, form);
        StartCoroutine(WaitForRequestGetBestScores(www));
    }

    IEnumerator WaitForRequestGetBestScores(WWW www)
    {
        yield return www;

        /* Check for errors */
        if (www.error == null)
        {
            var data = JsonConvert.DeserializeObject<getBestScoresData[]>(www.text);
            int num = 1;            
            foreach (getBestScoresData item in data)
            {
                scores.text += num.ToString() + ". " + item.Player.username + "   -   " + item.Score.score + "

";
num++;
}
}
else
{
Debug.Log("WWW Error: " + www.error);
scores.text = “Error Retrieving Scores”;
}
}

The exact error text I’m getting is “Error while opening ‘https://api.scoreoid.com/v1/getScores’ - Operation has failed with error 0x800c0008: The download of the specified resource has failed.”

Thanks for any help anyone can give.

Hi, in my case this has to do with using https instead of http. I am pointing to my own local server and I get this same error with https, but with http it works fine. I believe this has to do the certificate errors. In my case I am using a self-signed cert and ignoring SSL errors using a ServicePointManager.ServerCertificateValidationCallback function such as:

     private static bool TrustCertificate(object sender, X509Certificate x509Certificate, X509Chain x509Chain, SslPolicyErrors sslPolicyErrors)
        {        
             return true; // Accept all
        }

…the problem is that the x509 stuff is not supported in Windows Apps.

I believe I need to ignore errors in Windows as mentioned here:

but I have not tried this using Unity WWW methods yet