I’m getting some errors when using WWW and yield while testing Unity on the iPad. My application works fine in Unity but when I move it to the iPad, it just stalls when it gets to my WWW call. If I remove the yield statement I get this warning:
WWW is not ready downloading yet at UnityEngine.WWW.get_text ()
But the application doesn’t stall. Although the data I’m trying to retrieve isn’t obtained either.
I’m using javascript so shouldn’t need to use the StartCoroutine() call but have tried that anyway. Can anyone give me some advice on why this works in Unity but not on the iPad?