WYSWYG Rope Editor is fully featured rope editor for creating 3D physics ready ropes. It contains all the essential functionality which are required for the product to be called as rope editor.
For example.
Create procedural ropes or ropes imported from bones rigged in special hierarchy.
Multiple rendering options like continuous(Bezier curve passing through rope segments) or link or no rendering.
Supports breaking of the rope.
Segment/joint configurations.
Lift heavy weight through the light weight rope.
etc.
We require feedback to make this product as useful and generic as possible.
Link to the asset is following
We are also working on path finding problems which will be available soon.
I notice that on on AutoExtend (Distance) test, moving the cube back until it passes the rope origin breaks everything. Is that something you’re planning on fixing, or is it a restriction to the system?
Hello Baste,
Actually there was no breaking force limit set for the rope and the cube position was getting updated without taking physics into account. if cube was moving because of some force than the Unity physics would have stopped that.
Otherwise the rope has to be made breakable. In this thr rope would have broken.