I’m having the problem of positioning my objects in the scene. Some objects only need the x and y value of 0 - 10 to move across the screen, while any in the canvas are around 400-500. I was wondering why these are different, and how do I make them the same so I can evenly place things.
Moving objects in a UI canvas is completely different from moving GameObjects in a scene. UI objects use a Rect Transform (designed for being able to be centered from different corners and be stretched with screen size) while regular GameObjects use a plain old Transform (for navigation and applying physics to). Thus, the methods of movement are different because they are designed for different things. I’m sorry to say, but there is no way to simply make them the same.