X-Axis mirroring in Blender creates "inside out" model in Unity

I have a character in Blender that I needed to mirror on the X axis. When exported to fbx, in Unity it appears to have the normals flipped. It looks inside out. I tried the different import and export settings but it still looks the same. Trying to fix it in Blender by flipping the normals did not fix the problem either. The only thing that “fixes” it is to mirror it back in Blender again.

Any suggestions?

After digging through various tutorials and trial and error I figured it out. After mirroring the model in Blender I just needed to apply scale (Ctrl A). I imported it back into Unity and now all is well.