.x importing

Hellow everyone, I am having a problem importing modeld in the .x (DirectX) format. Please help! Thank You. :smile:

Well I don’t see any indication that the .X format is supported.

http://unity3d.com/unity/features/asset-importing.html

So that could be the reason.

right, you can’t import X

you will need to convert them or export them again in a meaningfull format, not one from a decade ago

well i have tried to convert it in blender, wings, and other applications but it wont import correctly. can someone help?

No because you’re giving incredibly vague and unhelpful descriptions. If I went to my Doctor and told him “I feel icky. Can you help?” you can probably guess what he’d say.

You’re the one who needs help. I shouldn’t need to work so hard to get you to tell me precisely what you’re doing, precisely what happens, how that is different than what you expected, etc. You should be falling over yourself to tell me as much as you possibly can.

im really not shure of the problem is the thing. when i try to import it into blenber sometimes i get and error saying it cant import but usually it just doesent show up and when i look at the black window (i know it has a name i am just blanking out riht now) behind it it says
“imporing…
finished…”.
when i try to import into wings i get an error message telling me it cant import. please help!

Honestly, this is like pulling teeth. If I didn’t have a lot of free time this evening, I’d have given up by now.

Ok, so in fact you’re not having trouble getting the models to import into Unity, you’re having trouble getting the models to import into Blender and Wings. Where did the models come from? How can you be sure that the models are even valid? What application(s) have you successfully loaded them into? What format were they originally in? Are you using the .X format to import into Blender and Wings? Is it the binary or text versions of the .X format? Is it an animated model or static? Have you tried importing them in other formats? What other modelling software (if any) do you have access to?

Wings only supports the following formats:

  • Nendo (NDO)
  • 3D Studio (3DS)
  • Wavefront (OBJ)
  • FBX (on Windows and Mac OS X)
  • Adobe Illustrator 8 (AI)
  • Lightwave/Modo

So if you’re still using .X (and I’m assuming you are until you provide more information) then it’s no wonder that doesn’t work.

i can ude any free 3d modeling program/converter for windows. i originally got the models from fps creator program and i was able to use them in fps creator. there are 2 versions of the model the pickup model ((just gun no hands) which i have no problem opening) and the first person view models (the ones that are animated with hands)whitch i cant import. I don’t know how to tell if its the binary form (i can post one of the files if you think it will help), it might be the text form because you can use notpad to open them but you get a lot of the little boxes for invaled charicters.
science i am not good at animating i didn’t want to do through all the hassle making new animations that look good. please help! (p.s. wings can import .x files)

Right, well it appears as though the fourth reply in this thread contains the information we needed in the first.

Wings advertises that it loads only the formats I listed. It explicitly lists .X as a format it can export so if it really can import them, it’s a surprising omission. It would sound as though .X importing is patchy at best if they’re not advertising it. In any case, Wings does not do animation of any kind so I don’t think your chances of importing animated models are good.

I would suggest that the Blender forums are a better place to ask about importing animated .X files into Blender. (It will help if you include all the information when you do that.)

I’ve had a lot of success with Accutrans3D when converting models, but I’m pretty sure it won’t read animated models either. Gile is quite good for format conversion too, but again, it doesn’t do animation.
Try Truespace 7. That used to have good format support before Microsoft killed it. I think it’s still available to download, however.

I recently converted some FPS Creator .X models into FBX models using Ultimate Unwrap 3D. They work perfectly in Unity afterwards.

Thank you sooooo much! but is there anny other way to save it as a .fbx without buying?

Don’t know. I honestly don’t think it’s possible to create something worthwhile completely for free, and I don’t really think any of us should expect to. If you’re serious about what you’re doing, eventually you have to commit to it and make a bit of an investment. Being frugal in our case just means VERY carefully selecting what you spend your money on.

How did you get on with Truespace 7?