Unity version: 2019.4.13f1
Firebase version: 6.16.1
I feel like it’s probably not that hard of a fix, but I’m really new to Unity so could use some help on this one. Thanks
Log upon launching x86_64 build:
Mono path[0] = ‘C:/Users/User/Desktop/build/Game_Data/Managed’
Mono config path = ‘C:/Users/User/Desktop/build/MonoBleedingEdge/etc’
PlayerConnection initialized from C:/Users/User/Desktop/build/Game_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55035
Multi-casting “[IP] 192.168.0.2 [Port] 55035 [Flags] 2 [Guid] 1560350183 [EditorId] 3925718719 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-3V5S0KB) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] GameName” to [225.0.0.222:54997]…
Started listening to [0.0.0.0:55035]
PlayerConnection already initialized - listening to [0.0.0.0:55035]
Initialize engine version: 2019.4.13f1 (518737b1de84)
[Subsystems] Discovering subsystems at path C:/Users/User/Desktop/build/Game_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: (null)
VRAM: 3072 MB
Driver: 27.21.14.5655
Begin MonoManager ReloadAssembly
- Completed reload, in 0.160 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
Initializing input.
Failed to create device file:
2 The system cannot find the file specified.
(Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 55)
Input initialized.
Initialized touch support.
UnloadTime: 0.756200 ms
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1.dll
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1.dll
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1.dll
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1.dll
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1.dll
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1.dll
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1.dll
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1.dll
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1.dll
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/FirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1.dll
Fallback handler could not load library C:/Users/User/Desktop/build/GameName_Data/Mono/libFirebaseCppApp-6_16_1
DllNotFoundException: FirebaseCppApp-6_16_1
at (wrapper managed-to-native) Firebase.AppUtilPINVOKE+SWIGExceptionHelper.SWIGRegisterExceptionCallbacks_AppUtil(Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate)
at Firebase.AppUtilPINVOKE+SWIGExceptionHelper…cctor () [0x000ee] in Z: mp mp.JYnsY9apCV\firebase\app\client\unity\proxy\AppUtilPINVOKE.cs:117
Rethrow as TypeInitializationException: The type initializer for ‘SWIGExceptionHelper’ threw an exception.
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
at Firebase.AppUtilPINVOKE…cctor () [0x00000] in Z: mp mp.JYnsY9apCV\firebase\app\client\unity\proxy\AppUtilPINVOKE.cs:137
Rethrow as TypeInitializationException: The type initializer for ‘Firebase.AppUtilPINVOKE’ threw an exception.
at Firebase.AppUtil.SetLogFunction (Firebase.LogUtil+LogMessageDelegate arg0) [0x00000] in Z: mp mp.JYnsY9apCV\firebase\app\client\unity\proxy\AppUtil.cs:64
at Firebase.LogUtil…ctor () [0x00006] in Z: mp mp.JYnsY9apCV\firebase\app\client\unity\proxy\LogUtil.cs:80
at Firebase.LogUtil…cctor () [0x00010] in Z: mp mp.JYnsY9apCV\firebase\app\client\unity\proxy\LogUtil.cs:36
Rethrow as TypeInitializationException: The type initializer for ‘Firebase.LogUtil’ threw an exception.
at Firebase.FirebaseApp…cctor () [0x0004a] in Z: mp mp.JYnsY9apCV\firebase\app\client\unity\proxy\FirebaseApp.cs:62
Rethrow as TypeInitializationException: The type initializer for ‘Firebase.FirebaseApp’ threw an exception.
at AuthManager.Awake () [0x00001] in C:\Users\User\GameName\Assets\Resources\AuthManager.cs:40
(Filename: Z:/tmp/tmp.JYnsY9apCV/firebase/app/client/unity/proxy/AppUtilPINVOKE.cs Line: 117)