Xbox 360 Controller and Unity 2.0

I’ve read some threads on using the USB Xbox 360 controller w/ Unity, however they were all really old and I didnt want to dig up a grave.

My question is this - it seems others have gotten the controller to work. Currently I’m messing around w/ the PhysicsFPSWalker player movement script and my controller. By default, the left joystick seems to move my character, however I can’t get any other buttons to function (eg using the ‘a’ button to jump).

I know I need to make tweaks in the project input panel, but I’m not quite sure what to do.

Any help would be greatly appreciated!

Thanks!

I got mine working from this thread’s info:

http://forum.unity3d.com/viewtopic.php?t=5563&highlight=xbox+360

(this includes both installing the OSX driver indicated, as well as setting up the correct button mappings in Edit->Project Settings->Input as per the lists shown.

I’ve assigned my controllers input mappings to the “Alt Positive Button” field, and they are literally typed out as in the following example:

Alt Positive Button joystick button 16

hope that helps out, good luck.

Thanks for briging this up again! I had it running once but as i retreid it i forgot about were those buttons are lying around.

i read that link above. I still cant get any other button to work other than the left joystick.

i keep messing around with the input settings and i just get wierd results with the fps walker.

would anyone be willing to help in more detail?