I’ve read some threads on using the USB Xbox 360 controller w/ Unity, however they were all really old and I didnt want to dig up a grave.
My question is this - it seems others have gotten the controller to work. Currently I’m messing around w/ the PhysicsFPSWalker player movement script and my controller. By default, the left joystick seems to move my character, however I can’t get any other buttons to function (eg using the ‘a’ button to jump).
I know I need to make tweaks in the project input panel, but I’m not quite sure what to do.
(this includes both installing the OSX driver indicated, as well as setting up the correct button mappings in Edit->Project Settings->Input as per the lists shown.
I’ve assigned my controllers input mappings to the “Alt Positive Button” field, and they are literally typed out as in the following example: