xBox 360 Controller Input. understanding

Hey guys,

I try to use my new xBox Controller Unity recognizes it (massage in console) but i cant use it i think i do something wrong so i looked up some different guides and tried things out but nothing seems to work my Input Settings are:

I try just to ask for right left up down and so on like this :

deadZone = 0.6f;
			if(Input.GetAxis ("Horizontal") < -deadZone)//LEFT
			{		
				//MoveVector -= new Vector3(Input.GetAxis(MoveSpeed),0,0);
				TemporalVector.x = -MoveSpeed;
				State = (int)Aenum.Left_m;
			}

or this:

			if(Input.GetAxis("Horizontal_R") > deadZone || Input.GetAxis("Horizontal_R") < deadZone || Input.GetAxis("Vertical_R") > deadZone || Input.GetAxis("Vertical_R") < deadZone)
				{
					shoot();
				}

My code is fine if I just use my keyboard but don’t know how to use the controller… :confused: pls help

You can check this thread for solution, hope it helps:)

http://forum.unity3d.com/threads/182684-Input-GamePad-SetUp-PC?p=1248360#post1248360

Thanks i will try it out i thought my problem is so easy that people don’t want to answer xD