I hope this is the right place to post this.
I’m trying to make a game that uses fully analog controls. I know how the analog stick is supposed to work: When it’s extended fully in one direction, it gives a value of 1, and in the other direction, it gives a value of -1, and it gives a decimal value if it’s anywhere between the two.
My problem is, the analog stick seems to think it’s extended fully when it’s only like a third of the way, so I’m getting the full value of 1 or -1 even though I’m barely pushing the stick. I can’t figure out why this is happening. It’s not my controller, which works perfectly fine in every other game.
I’ve searched and searched and I can’t find anything on this problem anywhere. Can anybody help?