Hi everybody,
I’ve successfully deployed an Xbox build from UWP on my Xbox console, using Master x64 configuration. The UWP was built from Unity using IL2CPP scripting backend. Everything works fine. Now I want to send it to a customer so that he can test it on his own Xbox console. The problem is that I don’t know what exactly to send, and how is the customer supposed to test it on his console?
When I’ve deployed my game on Xbox, Visual Studio created quite a large folder name “build”. At first I thought I should zip this folder and send to the customer, but then I found these folders (links to screenshots):
There are multiple folders what supposedly contain the files relevant to the build, so I’m confused.
I could just send him the UWP project and attach instructions to how to deploy the build on his Xbox himself, but I don’t really want to count on it. So WHAT exactly should I send, and what should the customer do to test it on HIS Xbox?
Thank you in advance