Xbox deployed IL2CPP build package - how to copy to another console?

Hi everybody,
I’ve successfully deployed an Xbox build from UWP on my Xbox console, using Master x64 configuration. The UWP was built from Unity using IL2CPP scripting backend. Everything works fine. Now I want to send it to a customer so that he can test it on his own Xbox console. The problem is that I don’t know what exactly to send, and how is the customer supposed to test it on his console?

When I’ve deployed my game on Xbox, Visual Studio created quite a large folder name “build”. At first I thought I should zip this folder and send to the customer, but then I found these folders (links to screenshots):

There are multiple folders what supposedly contain the files relevant to the build, so I’m confused.
I could just send him the UWP project and attach instructions to how to deploy the build on his Xbox himself, but I don’t really want to count on it. So WHAT exactly should I send, and what should the customer do to test it on HIS Xbox?

Thank you in advance



In Visual Studio, you can create a distributable app package (.appx/.appxbunle) by pressing Project → Store → Create App Package. You’d need to send the whole folder that it generates.

Thank you very much. And what should the customer do to test it? Because I don’t want to publish it on the store. I just want him to test it

They can deploy it via device portal: Install your app on an IoT Core device - Windows IoT | Microsoft Learn