Hey.
So as some of you may have seen, Microsoft announced the Xbox Live Creator’s Program yesterday. What this means is that anyone can soon self-publish on the Xbox One onto a special place on the store, and with that, be able to play around with the Xbox Live API.
So if you follow their guide, they will link to their Plugin on the asset store… and that’s where the problem is. The link to the asset store refers to nothing. Just a blank tab. I tried contacting the Windows Dev Center on twitter, but I just got some generic customer service replies.
So I was wondering if any of you have had a go at it? Or maybe got a solution for it?
Thanks in advance.
PS. This is the guide I’m talking about:
https://developer.microsoft.com/en-us/games/xbox/docs/xboxlive/get-started/creators/configure-xbox-live-in-unity
UPDATE:
They updated the link with a Git Hub repository. It should work now
Nice link there
They probably didn’t have the chance to upload the package to the Asset Store with all the GDC craziness. I’m sure they’ll fix it soon.
Alright, thanks for the quick reply! I guess I’ll just have to wait
Just wanted make an update:
I got in touch when the developers on Stack Overflow, and they replaced the link with a Git Hub repository. So it should work now
Hello, Please see below link to our issue with Save data functionality in Xbox One creator program :
https://forum.unity3d.com/threads/xbox-live-creator-save-functionality-problem-please-help.489754/
the provided link links to a dead page.
One thing I discovered by accident, is that I was scratching my head when I tried to fix a strange bug in the newest Windows Store update, which could not show me any apps. The discovery: in Unity, using the Xbox Live Plugin, I never put back the developer mode to disable, which actually restarts the XBox Live Authorization manager to the chosen preset. In dev mode, the Windows Store cannot work since the new update requires XBox Live authorization (the merging between XBox Store and Windows Store might be the culprit here). The fix: launch Unity with your xbox live project and disable Dev mode in the XBox Live configurator. the Store should work again.
Hi. I’m also in the Creator program but how do I upload games to the Xbox store? Only documents I’ve found relate to the Windows Store and publishing on consoles.
You upload to Windows Store. It’s the same store.
Oh! Okay! I heard of them moving to UWp support in Xbox One so they could integrate both stores together but wasn’t sure of the specifics.