I am developing a game for XBox One. I am able to run an UWP build on console but I cannot start Unity Profiler connection from my PC for optimization purposes. I type in IP address of console in Profiler, then it starts scanning ports for given address and after that nothing happens. The same problem occurs when using new Memory Profiler.
Is it possible to remotely connect Unity Profiler to the UWP build running on XBox One?
It should work, did you enable the networking capabilities in the application manifest? UWP applications aren’t allowed to hit the network without declaring that they’re going to do so in the manifest.
I’ve ticked them and entered the Xbox’s IP address, but I’m entirely failing to connect the profiler, and as the game’s running at 2fps, I really do need to!