So I’ve purchased an XBox one and created a dev account to begin testing on an actual XBox One. However, in order to run it currently, I have to build a UWP directx release, open it in VS2015 Pro, and publish it to my xbox one. This works, but is extremely time consuming, and I do not see the awesome profiler information I typically see locally (my dev machine is much lower specced than the xbox one so local statistics only help so much as I can’t test all graphical features and effects reasonably). I currently have the free version of Unity. I don’t mind upgrading to the next tier, but I need to know if this is why I cannot simply run directly on the XBox one without a ton of steps.
I also noticed there’s an option to build an xbox one app (instead of UWP) but it says module not loaded.
Any tips would be greatly appreciated!