Xbox One Direct Debugging

So I’ve purchased an XBox one and created a dev account to begin testing on an actual XBox One. However, in order to run it currently, I have to build a UWP directx release, open it in VS2015 Pro, and publish it to my xbox one. This works, but is extremely time consuming, and I do not see the awesome profiler information I typically see locally (my dev machine is much lower specced than the xbox one so local statistics only help so much as I can’t test all graphical features and effects reasonably). I currently have the free version of Unity. I don’t mind upgrading to the next tier, but I need to know if this is why I cannot simply run directly on the XBox one without a ton of steps.

I also noticed there’s an option to build an xbox one app (instead of UWP) but it says module not loaded.

Any tips would be greatly appreciated!

Access to the module requires a special license from Microsoft.

http://www.xbox.com/en-US/developers/id

I figured that, so basically there is no way to use the profiler on Xbox one using the UWP builds then? That sucks but at least now I know so I don’t waste time trying to get it working.