XBOX ONE S Black screen

I’m building on UWP:
PC, X64, D3D Project, Master.
Then I compile everything in VS as it should be (I tried both Debug and Master), After the builds are ready, they offer me to pass testing and I pass it successfully. But as soon as I drop it in the Xbox Device Portal, and launch it on Xbox, the game has a black screen. What could be the problem? The game has a lot of images with a resolution of 8192, maybe this is why it refuses to start?

That’s it, the reason is known. The problem turned out to be a large resolution of sprites.