I have scoured these forums for a real solution to this, considering, I am using Visual Studio 2017 and without Unity i can simply write code and deploy to my XBox One and i do not need a Microsoft Developer account for the XBox one or even the ID by Microsoft until I am ready to send it on to the store, but Unity doesn’t allow me to build for XBox One without those steps with an ID which requires Microsoft approval etc. UWP itself is rather easy, but I am seeing tons of discussion threads about people unable to build for XBOX One with Unity or UWP issues, etc, but so far no solutions, can we not build to XBOX One in Unity without a lot of hassle? We don’t need the ID until we are ready to sell, so why force it?
I even posted this question in Unity Answers but after 6 days with zero response and apparently 0 people looking at it, i am posting this here, i am not ready to make an ID based on the rules of creating the ID, I just want to build up my code in Unity 5.6x and push that to the xbox one for testing purposes, but Unity requires the ID, is there a way to build within Unity a 64 bit binary set then use Visual Studio 2017 to just push this out to the xbox one?