Hi all
I have a point and click app which is on Windows (UWP) and android. I noticed most of the downloads are using Xbox. I have not added anything special to support Xbox. I have support for keyboard, mouse and touch.
The question is does Xbox One have a cursor?
What do you need for a point and click interface on Xbox One?
I have an Xbox controller for testing controller support on a PC. I don’t have an Xbox (or TV to hook it up to).
If you’re using the XAML build type, it will emulate the mouse using a fake cursor that gets moved using the analog sticks. If you’re using D3D build type, the cursor will not be available.
I am using XAML build type, so I guess I have a cursor on Xbox one.
Looked for an XBox emulator and found non exist so I have no way to test.
I am using Input.GetMouseButtonDown(0)) to detect clicks on the screen. In the docs there is no mention of anything else but mouse support.
So I guess I should change that to Input.GetButton(“Fire1”) which will support mouse and controller.
Thanks for the help.
Input.GetMouseButtonDown(0) will probably work on XAML build type. I can test next week as I don’t have access to an xbox right now.