Hi everyone! Need some of your wonderful support and assistance to help out a first time XBOX porting novice!
My build fails almost immediately in both Series X and One in Unity 2021.3.39f1 with the below error.
Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\UIElements\PanelEventHandler.cs(362,30): error CS0535: ‘PanelEventHandler.PointerEvent’ does not implement interface member ‘IPointerEvent.tilt’
I am able to build to all other platforms no problem at all, but when I immediatley switch platforms in build settings to XBOX, once conpiled, I get these errors:
Ps upon switching platform to xbox i get these errors - could these shine a light on my build issue?
Shader Compiler IPC Exception: Terminating shader compiler process
Shader compiler: Compile MultiScaleVODownsample2.compute - MultiScaleVODownsample2_MSAA: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
Shader compiler: Compile Histogram.compute - KHistogramClear: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
Shader compiler: Compile MultiScaleVODownsample1.compute - MultiScaleVODownsample1_MSAA: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
Shader compiler: Compile Texture3DLerp.compute - KTexture3DLerpToColor: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
I can clear these, but when I build I get the PanelEventHandler issue, it’s driving me crazy! Can anyone help?
THANK YOU
James