I was having trouble getting my xbox360 controller to work for unity so i downloaded a script from
http://wiki.unity3d.com/index.php?title=Xbox360Controller
But im having trouble implementing it. I have it as an asset but i don’t know where to put it. Apparently its a global imput manager and needs to be treated differently.
in your project folder… project settings folder… replace InputManager.asset with the file…
its basically just a setup of the Edit → Project Settings → Input
the input manager…
if you have made your own settings in the input manager, you should make a backup copy of the inputmanager before you replace the file … if you want…
then in scripts use GetButton, GetAxis etc