Hi,
I try to build an archive for my game in Xcode 12.4 to upload to the appstore, but I keep getting this error
"ld: warning: ignoring file …/Libraries/RayFire/Plugins/Ios/libRF_CNative_ios.a, building for iOS-armv7 but attempting to link with file built for iOS-arm64
Undefined symbols for architecture armv7:"
The file is part of the Rayfire 1.32.0 asset.
I’m an Xcode newb, I’m very unexperienced with it.
I’m using an Apple Silicon mac with an Apple M1 chip, if that is relevant
I tried to set the following for both the Unity-iPhone project and the Pods project:
Enable Bitcode = No
Build Active Architectures Only = Yes
Excluded Architectures:
Debug - Any SDK = arm64
Release - Any SDK = arm64
ReleaseForProfiling - Any SDK = arm64
ReleaseForRunning - Any SDK = arm64
Every article about this error says that this is somehow related to the iOS simulator, but I don’t want to build my game for the simulator, I just want to build it for the appstore and I previously did for the same project, it was just with an older Xcode and an older mac with an intel processor.
If you have any ideas what else could I try or what might cause this please share!
Thanks!