No errors received during build to device, but will not run, shows unity splash screen and then the device restart.
I try to delete the xcod bulided project,and rebulid.
I also try to creat a new scene(empty scene).
The same thing happened.
By the way.on the ipad device.it run correctly.
any ideas?
Thanks!
Xcode output window:
warning: Unable to read symbols for /Users/jtest/Library/Developer/Xcode/iOS DeviceSupport/4.2.1 (8C148)/Symbols/usr/lib/info/dns.so (file not found).
→ applicationDidFinishLaunching()
Mono path[0] = ‘/var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed’
warning: No copy of dns.so found locally, reading from memory on remote device. This may slow down the debug session.
Renderer: PowerVR MBXLite with VGPLite
Vendor: Imagination Technologies
Version: OpenGL ES-CM 1.1 (76)
GL_APPLE_framebuffer_multisample GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_OES_blend_subtract GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_framebuffer_object GL_OES_mapbuffer GL_OES_matrix_palette GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_texture_mirrored_repeat GL_OES_vertex_array_object
Creating OpenGLES1.x graphics device
Begin MonoManager ReloadAssembly
Platform assembly: /var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 0.475 seconds
→ applicationDidBecomeActive()
Non platform assembly: /private/var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/System.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/18A262C9-72C8-43EF-B3B8-BEB797F54D42/PirateRacingHD.app/Data/Managed/Mono.Security.dll (this message is harmless)