Hi, I get this error when trying to build or run the game ‘UnityFramework/UnityFramework.h’ file not found.
Podfile
Unity Version: 2020.3.40f1
Hi, I get this error when trying to build or run the game ‘UnityFramework/UnityFramework.h’ file not found.
Podfile
Unity Version: 2020.3.40f1
Hi @weizheng2 ,
Your Podfile is not going to work with the dependencies you have included. I’d recommend checking out how our Unity Mediation product generates the Podfile (by installing our UPM package through package manager) and use what is useful to you.
Facebook are also clearly making custom changes to the Podfile, so you might also want to reach out to them if you prefer.
Thanks.
As a manual test, you can see if switching out:
use_frameworks! :linkage => :static
use_frameworks!
With this:
use_frameworks!
target 'Unity-iPhone' do
end
post_install do |installer|
applicationTargets = [
'Pods-Unity-iPhone',
]
libraryTargets = [
'Pods-UnityFramework',
]
embedded_targets = installer.aggregate_targets.select { |aggregate_target|
libraryTargets.include? aggregate_target.name
}
embedded_pod_targets = embedded_targets.flat_map { |embedded_target| embedded_target.pod_targets }
host_targets = installer.aggregate_targets.select { |aggregate_target|
applicationTargets.include? aggregate_target.name
}
host_targets.each do |host_target|
host_target.xcconfigs.each do |config_name, config_file|
host_target.pod_targets.each do |pod_target|
if embedded_pod_targets.include? pod_target
pod_target.specs.each do |spec|
if spec.attributes_hash['ios'] != nil
frameworkPaths = spec.attributes_hash['ios']['vendored_frameworks']
else
frameworkPaths = spec.attributes_hash['vendored_frameworks']
end
if frameworkPaths != nil
frameworkNames = Array(frameworkPaths).map(&:to_s).map do |filename|
extension = File.extname filename
File.basename filename, extension
end
frameworkNames.each do |name|
puts "Removing #{name} from OTHER_LDFLAGS of target #{host_target.name}"
config_file.frameworks.delete(name)
end
end
end
end
end
xcconfig_path = host_target.xcconfig_path(config_name)
config_file.save_as(xcconfig_path)
end
end
end
Then running: pod install in the generated Xcode project from Terminal solves your issue.