[xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation)

Does anybody have any idea what the above is means. Im trying to complie to IOS

Here is the full log:::
1: [Unity] Initialize engine version: 4.5.5f1 (7684ad0c5a44)
2: [Unity] WARNING: Shader Unsupported: ‘Reflective/VertexLit’ - Invalid texture combiner
3: [Unity] WARNING: Shader Unsupported: ‘Legacy Shaders/Lightmapped/VertexLit’ - Invalid texture combiner
4: [Unity] WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Bumped Specular AddPass’ - Pass ‘FORWARD’ shader state not supported
5: [Unity] WARNING: Shader Unsupported: ‘Nature/Terrain/Bumped Specular’ - Pass ‘FORWARD’ shader state not supported
6: [Unity] UnityEngine.Debug:LogWarning(Object)
7: [Unity] Finished exporting player successfully.
8: + Building with Xcode 5.1.1
9: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: App Icons built with asset catalogs are unavailable on iOS releases prior to 5.0.
10: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: A 57x57@2x app icon is required for iPhone apps targeting releases of iOS prior to 7.0
11: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: A 60x60@2x app icon is required for iPhone apps targeting iOS 7.0 and later
12: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: A 72x72 app icon is required for iPad apps targeting releases of iOS prior to 7.0
13: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: A 72x72@2x app icon is required for iPad apps targeting releases of iOS prior to 7.0
14: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: A 76x76 app icon is required for iPad apps targeting iOS 7.0 and later
15: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: A 76x76@2x app icon is required for iPad apps targeting iOS 7.0 and later
16: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./LaunchImage.launchimage/[iphone][ ][2x][portrait][full-screen][ ][Default@2x.png]: warning: The launch image set “LaunchImage” has 3 unassigned images.
17: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./LaunchImage.launchimage/[iphone][ ][2x][portrait][full-screen][ ]: warning: LaunchImage.launchimage/Default-667h@2x.png is 750x1334 but should be 640x960.
18: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Classes/UI/iAD.mm:340:83: warning: ‘ADBannerContentSizeIdentifier320x50’ is deprecated: first deprecated in iOS 4.2 [-Wdeprecated-declarations]
19: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Classes/UI/iAD.mm:342:84: warning: ‘ADBannerContentSizeIdentifier480x32’ is deprecated: first deprecated in iOS 4.2 [-Wdeprecated-declarations]
20: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Classes/UI/iAD.mm:350:95: warning: ‘ADBannerContentSizeIdentifier320x50’ is deprecated: first deprecated in iOS 4.2 [-Wdeprecated-declarations]
21: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Classes/UI/iAD.mm:352:96: warning: ‘ADBannerContentSizeIdentifier480x32’ is deprecated: first deprecated in iOS 4.2 [-Wdeprecated-declarations]
22: [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation)
23: [xcode] ** BUILD FAILED **
24: ! build of ‘default-ios’ failed. compile failed
25: Finished: FAILURE
Status: FAILED

Really not getting anywhere with this thanks

Hi @tommyblock - what version of Unity are you using? Also which version of Xcode? Thanks!

I am facing the same problem now, it happened after we deleted the AppLovin Plugin, i still have a backup project with AppLovin in and the xCode compile just fine.

Unity Version : 4.5.4f1
xCode version : 5.1

I tried this answer and it didn’t work :

And for this one i can’t find the files he is talking about (iPhone_View.mm, also i have no PostProcessBuildPlayer file in Assets/Editor) :

EDIT;
full log :

Thank you

It is Unity 4.5.5f1
Xcode 5.1.1

I have tried to complie the app using a mac and it works ok.
The issue seems to lie with building it on a windows pc using the cloudbuild

Thanks for getting back to me

Aladine, you have not removed all the plugin files. You should delete all files with prefix “AL”. It helped me.

This is happening again… Unity 5.1.1 and XCode 7.

There is no XCode 7 in Unity Cloud Build right now. :eyes: Do you mean 6?

XCode 7 Beta 3 Trying to develop for iOS 9.

Yes, it’s available, but not in Unity Cloud Build, so if you have this problem locally on your desktop it belongs to the iOS forums as there are iOS devs monitoring the forums who can help you. This post is related to Unity Cloud Build where the project needs to build properly on a desktop anyway. I hope that makes sense? :smile:

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