Does anybody have any idea what the above is means. Im trying to complie to IOS
Here is the full log:::
1: [Unity] Initialize engine version: 4.5.5f1 (7684ad0c5a44)
2: [Unity] WARNING: Shader Unsupported: ‘Reflective/VertexLit’ - Invalid texture combiner
3: [Unity] WARNING: Shader Unsupported: ‘Legacy Shaders/Lightmapped/VertexLit’ - Invalid texture combiner
4: [Unity] WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Bumped Specular AddPass’ - Pass ‘FORWARD’ shader state not supported
5: [Unity] WARNING: Shader Unsupported: ‘Nature/Terrain/Bumped Specular’ - Pass ‘FORWARD’ shader state not supported
6: [Unity] UnityEngine.Debug:LogWarning(Object)
7: [Unity] Finished exporting player successfully.
8: + Building with Xcode 5.1.1
9: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: App Icons built with asset catalogs are unavailable on iOS releases prior to 5.0.
10: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: A 57x57@2x app icon is required for iPhone apps targeting releases of iOS prior to 7.0
11: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: A 60x60@2x app icon is required for iPhone apps targeting iOS 7.0 and later
12: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: A 72x72 app icon is required for iPad apps targeting releases of iOS prior to 7.0
13: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: A 72x72@2x app icon is required for iPad apps targeting releases of iOS prior to 7.0
14: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: A 76x76 app icon is required for iPad apps targeting iOS 7.0 and later
15: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./AppIcon.appiconset: warning: A 76x76@2x app icon is required for iPad apps targeting iOS 7.0 and later
16: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./LaunchImage.launchimage/[iphone][ ][2x][portrait][full-screen][ ][Default@2x.png]: warning: The launch image set “LaunchImage” has 3 unassigned images.
17: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Unity-iPhone/Images.xcassets:./LaunchImage.launchimage/[iphone][ ][2x][portrait][full-screen][ ]: warning: LaunchImage.launchimage/Default-667h@2x.png is 750x1334 but should be 640x960.
18: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Classes/UI/iAD.mm:340:83: warning: ‘ADBannerContentSizeIdentifier320x50’ is deprecated: first deprecated in iOS 4.2 [-Wdeprecated-declarations]
19: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Classes/UI/iAD.mm:342:84: warning: ‘ADBannerContentSizeIdentifier480x32’ is deprecated: first deprecated in iOS 4.2 [-Wdeprecated-declarations]
20: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Classes/UI/iAD.mm:350:95: warning: ‘ADBannerContentSizeIdentifier320x50’ is deprecated: first deprecated in iOS 4.2 [-Wdeprecated-declarations]
21: [xcode] /BUILD_PATH/BVR_TEMP_DIR/d20141028-25562-19wul9b/Classes/UI/iAD.mm:352:96: warning: ‘ADBannerContentSizeIdentifier480x32’ is deprecated: first deprecated in iOS 4.2 [-Wdeprecated-declarations]
22: [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation)
23: [xcode] ** BUILD FAILED **
24: ! build of ‘default-ios’ failed. compile failed
25: Finished: FAILURE
Status: FAILED
I am facing the same problem now, it happened after we deleted the AppLovin Plugin, i still have a backup project with AppLovin in and the xCode compile just fine.
Unity Version : 4.5.4f1
xCode version : 5.1
I tried this answer and it didn’t work :
And for this one i can’t find the files he is talking about (iPhone_View.mm, also i have no PostProcessBuildPlayer file in Assets/Editor) :
Yes, it’s available, but not in Unity Cloud Build, so if you have this problem locally on your desktop it belongs to the iOS forums as there are iOS devs monitoring the forums who can help you. This post is related to Unity Cloud Build where the project needs to build properly on a desktop anyway. I hope that makes sense?