Xcode crash when running Unity project on device

2012-04-10 20:44:54.802 FPSWare[5233:707] → registered mono modules 0xe7a5f8
→ applicationDidFinishLaunching()
Mono path[0] = ‘/var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed’
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX535-63.24
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Begin MonoManager ReloadAssembly
Platform assembly: /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain

  • Completed reload, in 0.206 seconds
    You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game

People have been reporting that problem when building with Xcode versions newer than 4.3.0. Can you try building with an older version?