I just reformatted my computer, so reinstalled unity and xcode, and now when I try to run my game on xcode I get about 200 errors and I have no idea what they mean. Thanks for any solution
ld: warning: ignoring file /Users/braddepadey/Desktop/k copy 3/kooko/Libraries/libiPhone-lib.a, missing required architecture x86_64 in file /Users/braddepadey/Desktop/k copy 3/kooko/Libraries/libiPhone-lib.a (3 slices)
Undefined symbols for architecture x86_64:
“_UnityADBannerViewFailedToLoad”, referenced from:
-[UnityADBanner bannerView:didFailToReceiveAdWithError:] in iAD.o
“_UnityADBannerViewWasClicked”, referenced from:
-[UnityADBanner bannerViewActionDidFinish:] in iAD.o
“_UnityADBannerViewWasLoaded”, referenced from:
-[UnityADBanner bannerViewDidLoadAd:] in iAD.o
“_UnityADInterstitialADWasLoaded”, referenced from:
-[UnityInterstitialAd interstitialAdDidLoad:] in iAD.o
“_UnityBindFramebuffer”, referenced from:
_CreateSystemRenderingSurfaceGLES in GlesHelper.o
_DestroySystemRenderingSurfaceGLES in GlesHelper.o
_CreateRenderingSurfaceGLES in GlesHelper.o
_DestroyRenderingSurfaceGLES in GlesHelper.o
_CreateSharedDepthbufferGLES in GlesHelper.o
_PreparePresentGLES in GlesHelper.o
“_UnityBlitToBackbuffer”, referenced from:
_PreparePresentGLES in GlesHelper.o
“_UnityCaptureScreenshot”, referenced from:
_PreparePresentGLES in GlesHelper.o
“_UnityCleanup”, referenced from:
-[UnityAppController applicationWillTerminate:] in UnityAppController.o
“_UnityCreateDummySurface”, referenced from:
_CreateUnityRenderBuffersGLES in GlesHelper.o
“_UnityCreateExternalSurfaceGLES”, referenced from:
_CreateUnityRenderBuffersGLES in GlesHelper.o
“_UnityDeliverUIEvents”, referenced from:
-[UnityAppController(Rendering) repaint] in UnityAppController+Rendering.o
“_UnityDestroyExternalSurface”, referenced from:
_DestroyUnityRenderBuffersGLES in GlesHelper.o
“_UnityDidAccelerate”, referenced from:
___UnityCoreMotionStart_block_invoke in iPhone_Sensors.o
“_UnityDidCaptureVideoFrame”, referenced from:
-[CameraCaptureController captureOutput:didOutputSampleBuffer:fromConnection:] in CameraCapture.o
“_UnityDisableDepthAndStencilBuffers”, referenced from:
EnsureDisplayIsInited(DisplayConnection*) in DisplayManager.o
-[UnityView recreateGLESSurfaceIfNeeded] in UnityView.o
-[UnityView recreateGLESSurface] in UnityView.o
“_UnityDisableRenderBuffers”, referenced from:
-[DisplayManager screenDidDisconnect:] in DisplayManager.o
“_UnityDropViewTouchProcessing”, referenced from:
-[UnityADBanner dealloc] in iAD.o
“_UnityEndFrame”, referenced from:
_UnityRepaint in UnityAppController+Rendering.o
“_UnityFinishRendering”, referenced from:
-[UnityAppController(ViewHandling) orientInterface:] in UnityAppController+ViewHandling.o
“_UnityGetAccelerometerFrequency”, referenced from:
_UnityCoreMotionStart in iPhone_Sensors.o
“_UnityGetAppBackgroundBehavior”, referenced from:
-[UnityAppController applicationWillResignActive:] in UnityAppController.o
“_UnityGetDataContextGLES”, referenced from:
-[DisplayConnection initRendering] in DisplayManager.o
“_UnityGetDesiredMSAASampleCount”, referenced from:
-[UnityView recreateGLESSurfaceIfNeeded] in UnityView.o
-[UnityView recreateGLESSurface] in UnityView.o
“_UnityGetLaunchScreenXib”, referenced from:
-[SplashScreenController create:] in SplashScreen.o
“_UnityGetRenderingAPIs”, referenced from:
-[UnityAppController(Rendering) selectRenderingAPI] in UnityAppController+Rendering.o
“_UnityGetRenderingResolution”, referenced from:
-[UnityView recreateGLESSurfaceIfNeeded] in UnityView.o
-[UnityView recreateGLESSurface] in UnityView.o
“_UnityGetSRGBRequested”, referenced from:
-[UnityView recreateGLESSurfaceIfNeeded] in UnityView.o
-[UnityView recreateGLESSurface] in UnityView.o
“_UnityGetShowActivityIndicatorOnLoading”, referenced from:
ShowActivityIndicator(UIView*) in ActivityIndicator.o
“_UnityGetTargetFPS”, referenced from:
-[UnityAppController(Rendering) createDisplayLink] in UnityAppController+Rendering.o
“_UnityGetTargetResolution”, referenced from:
_QueryTargetResolution in DeviceSettings.o
“_UnityHasRenderingAPIExtension”, referenced from:
_InitRenderingGLES in GlesHelper.o
“_UnityInitApplicationGraphics”, referenced from:
-[UnityAppController startUnity:] in UnityAppController.o
“_UnityInitApplicationNoGraphics”, referenced from:
-[UnityAppController application:didFinishLaunchingWithOptions:] in UnityAppController.o
“_UnityInputProcess”, referenced from:
_UnityRepaint in UnityAppController+Rendering.o
“_UnityIsCaptureScreenshotRequested”, referenced from:
_PreparePresentGLES in GlesHelper.o
“_UnityIsOrientationEnabled”, referenced from:
-[UnityDefaultViewController supportedInterfaceOrientations] in UnityViewControllerBase.o
“_UnityIsPaused”, referenced from:
-[UnityAppController(UnityInterface) paused] in UnityAppController+UnityInterface.o
-[UnityAppController(Rendering) repaint] in UnityAppController+Rendering.o
-[MPVideoContext finish] in MPVideoPlayer.o
-[UnityView didRotate] in UnityView.o
-[UnityView recreateGLESSurface] in UnityView.o
-[UnityAppController applicationDidBecomeActive:] in UnityAppController.o
-[UnityAppController(ViewHandling) showGameUI] in UnityAppController+ViewHandling.o
…
“_UnityLoadApplication”, referenced from:
-[UnityAppController startUnity:] in UnityAppController.o
“_UnityOnApplicationWillResignActive”, referenced from:
-[UnityAppController applicationWillResignActive:] in UnityAppController.o
“_UnityParseCommandLine”, referenced from:
_main in main.o
“_UnityPause”, referenced from:
-[UnityAppController(UnityInterface) setPaused:] in UnityAppController+UnityInterface.o
-[MPVideoContext initAndPlay:bgColor:control:scaling:cancelOnTouch:] in MPVideoPlayer.o
-[MPVideoContext finish] in MPVideoPlayer.o
-[UnityAppController applicationDidBecomeActive:] in UnityAppController.o
-[UnityAppController applicationWillResignActive:] in UnityAppController.o
-[UnityADBanner bannerViewActionShouldBegin:willLeaveApplication:] in iAD.o
-[UnityADBanner bannerViewActionDidFinish:] in iAD.o
…
(maybe you meant: _UnityPauseCameraCapture)
“_UnityPlayerLoop”, referenced from:
_UnityRepaint in UnityAppController+Rendering.o
“_UnityRegisterFBO”, referenced from:
_CreateUnityRenderBuffersGLES in GlesHelper.o
“_UnityReportAVCapturePermission”, referenced from:
___UnityRequestAVCapturePermission_block_invoke in AVCapture.o
“_UnityReportBackbufferChange”, referenced from:
-[UnityView recreateGLESSurface] in UnityView.o
“_UnityReportResizeView”, referenced from:
-[UnityView onUpdateSurfaceSize:] in UnityView.o
“_UnityReportWWWFailedWithError”, referenced from:
-[UnityWWWConnectionDelegate connection:didFailWithError:] in WWWConnection.o
“_UnityReportWWWFinishedLoadingData”, referenced from:
-[UnityWWWConnectionDelegate finishProcessing] in WWWConnection.o
“_UnityReportWWWReceivedData”, referenced from:
-[UnityWWWConnectionDelegate connection:didReceiveData:] in WWWConnection.o
“_UnityReportWWWReceivedResponse”, referenced from:
-[UnityWWWConnectionDelegate connection:didReceiveResponse:] in WWWConnection.o
“_UnityReportWWWSentData”, referenced from:
-[UnityWWWConnectionDelegate connection:didSendBodyData:totalBytesWritten:totalBytesExpectedToWrite:] in WWWConnection.o
“_UnityReportWWWStatusError”, referenced from:
-[UnityWWWConnectionDelegate connection:didReceiveResponse:] in WWWConnection.o
“_UnityRequestRenderingResolution”, referenced from:
_UnityInitMainScreenRenderingCallback in UnityAppController+Rendering.o
_UnityDisplayManager_SetRenderingResolution in DisplayManager.o
“_UnityRequestedScreenOrientation”, referenced from:
-[UnityAppController(ViewHandling) createRootViewController] in UnityAppController+ViewHandling.o
-[UnityAppController(ViewHandling) checkOrientationRequest] in UnityAppController+ViewHandling.o
“_UnitySendDeviceToken”, referenced from:
-[UnityAppController application:didRegisterForRemoteNotificationsWithDeviceToken:] in UnityAppController.o
“_UnitySendLocalNotification”, referenced from:
-[UnityAppController application:didReceiveLocalNotification:] in UnityAppController.o
-[UnityAppController application:didFinishLaunchingWithOptions:] in UnityAppController.o
“_UnitySendRemoteNotification”, referenced from:
-[UnityAppController application:didReceiveRemoteNotification:] in UnityAppController.o
-[UnityAppController application:didFinishLaunchingWithOptions:] in UnityAppController.o
“_UnitySendRemoteNotificationError”, referenced from:
-[UnityAppController application:didFailToRegisterForRemoteNotificationsWithError:] in UnityAppController.o
“_UnitySendTouchesBegin”, referenced from:
-[UnityView touchesBegan:withEvent:] in UnityView.o
“_UnitySendTouchesCancelled”, referenced from:
-[UnityView touchesCancelled:withEvent:] in UnityView.o
“_UnitySendTouchesEnded”, referenced from:
-[UnityView touchesEnded:withEvent:] in UnityView.o
“_UnitySendTouchesMoved”, referenced from:
-[UnityView touchesMoved:withEvent:] in UnityView.o
“_UnitySensorsSetAttitude”, referenced from:
_UnityUpdateGyroData in iPhone_Sensors.o
“_UnitySensorsSetGravity”, referenced from:
_UnityUpdateGyroData in iPhone_Sensors.o
“_UnitySensorsSetGyroRotationRate”, referenced from:
_UnityUpdateGyroData in iPhone_Sensors.o
“_UnitySensorsSetGyroRotationRateUnbiased”, referenced from:
_UnityUpdateGyroData in iPhone_Sensors.o
“_UnitySensorsSetUserAcceleration”, referenced from:
_UnityUpdateGyroData in iPhone_Sensors.o
“_UnitySetJoystickPosition”, referenced from:
_UnityUpdateJoystickData in iPhone_Sensors.o
“_UnitySetKeyState”, referenced from:
SetJoystickButtonState(int, int, int) in iPhone_Sensors.o
“_UnitySetLogEntryHandler”, referenced from:
UnityInitTrampoline() in UnityAppController.o
“_UnitySetPlayerFocus”, referenced from:
-[UnityAppController startUnity:] in UnityAppController.o
-[UnityAppController applicationDidBecomeActive:] in UnityAppController.o
-[UnityAppController applicationWillResignActive:] in UnityAppController.o
“_UnitySetViewTouchProcessing”, referenced from:
-[KeyboardDelegate init] in Keyboard.o
-[UnityADBanner initImpl:layout:type:] in iAD.o
“_UnityShouldAutorotate”, referenced from:
-[UnityDefaultViewController supportedInterfaceOrientations] in UnityViewControllerBase.o
-[UnityAppController(ViewHandling) createRootViewController] in UnityAppController+ViewHandling.o
-[UnityAppController(ViewHandling) checkOrientationRequest] in UnityAppController+ViewHandling.o
“_UnityStartFrame”, referenced from:
_UnityRepaint in UnityAppController+Rendering.o
(maybe you meant: _UnityStartFrameRendering)
“_UnityStringToKey”, referenced from:
SetJoystickButtonState(int, int, int) in iPhone_Sensors.o
“_UnityUpdateDisplayList”, referenced from:
-[DisplayManager updateDisplayListInUnity] in DisplayManager.o
“_UnityUseAnimatedAutorotation”, referenced from:
WillRotateToInterfaceOrientation_DefaultImpl(objc_object*, objc_selector*, UIInterfaceOrientation, double) in UnityViewControllerBase.o
ViewWillTransitionToSize_DefaultImpl(objc_object*, objc_selector*, CGSize, id) in UnityViewControllerBase.o
“_UnityWillPause”, referenced from:
-[UnityAppController applicationWillResignActive:] in UnityAppController.o
“_UnityWillResume”, referenced from:
-[UnityAppController applicationDidBecomeActive:] in UnityAppController.o
“Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“RegisterModule_UI()”, referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
“RegisterClass_Font()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Mesh()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“UnitySetLastHeading(float, float, float, float, float, double)”, referenced from:
-[LocationServiceDelegate locationManager:didUpdateHeading:] in iPhone_Sensors.o
“RegisterClass_Camera()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Canvas()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Shader()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Sprite()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterModule_Audio()”, referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
“RegisterModule_IMGUI()”, referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
“UnitySetLastLocation(double, float, float, float, float, float)”, referenced from:
-[LocationServiceDelegate locationManager:didUpdateLocations:] in iPhone_Sensors.o
“RegisterClass_Cubemap()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Texture()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“il2cpp_gc_alloc_fixed(unsigned long, void*)”, referenced from:
g_mscorlib_Assembly_CustomAttributesCacheGenerator(CustomAttributesCache*) in Il2CppAttributes.o
Object_t_CustomAttributesCacheGenerator(CustomAttributesCache*) in Il2CppAttributes.o
Object_t_CustomAttributesCacheGenerator_Object__ctor_m1_0(CustomAttributesCache*) in Il2CppAttributes.o
Object_t_CustomAttributesCacheGenerator_Object_Finalize_m1_3(CustomAttributesCache*) in Il2CppAttributes.o
Object_t_CustomAttributesCacheGenerator_Object_ReferenceEquals_m1_8(CustomAttributesCache*) in Il2CppAttributes.o
ValueType_t1_1_CustomAttributesCacheGenerator(CustomAttributesCache*) in Il2CppAttributes.o
Attribute_t1_2_CustomAttributesCacheGenerator(CustomAttributesCache*) in Il2CppAttributes.o
…
“RegisterClass_Animator()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Collider()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_GUILayer()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Material()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Renderer()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_TextMesh()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterModule_Physics()”, referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
“RegisterClass_AudioClip()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Behaviour()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Component()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Rigidbody()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_TextAsset()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Texture2D()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Texture3D()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Transform()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Collider2D()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_FlareLayer()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_GameObject()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_MeshFilter()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_MonoScript()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_SampleClip()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_TagManager()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterModule_Animation()”, referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
“RegisterModule_Physics2D()”, referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
“RegisterClass_AssetBundle()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_AudioSource()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_BoxCollider()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_CanvasGroup()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_GameManager()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_MonoManager()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_NamedObject()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_PreloadData()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Rigidbody2D()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_TimeManager()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_AudioManager()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_InputManager()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_MeshRenderer()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_ScriptMapper()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_AudioListener()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_BoxCollider2D()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_BuildSettings()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_MonoBehaviour()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_RectTransform()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_RenderTexture()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“il2cpp_array_addr_with_size(Il2CppArray*, int, unsigned long)”, referenced from:
Il2CppArray* il2cpp::vm::PlatformInvoke::MarshalArrayResult(TypeInfo*, int*, unsigned long) in Bulk_System_1.o
Il2CppArray* il2cpp::vm::PlatformInvoke::MarshalArrayResult(TypeInfo*, int*, unsigned long) in Bulk_mscorlib_3.o
Il2CppArray* il2cpp::vm::PlatformInvoke::MarshalArrayResult(TypeInfo*, unsigned char*, unsigned long) in Bulk_mscorlib_4.o
Il2CppArray* il2cpp::vm::PlatformInvoke::MarshalArrayResult(TypeInfo*, unsigned char*, unsigned long) in Bulk_mscorlib_5.o
“RegisterClass_AudioBehaviour()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_CanvasRenderer()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_DirectorPlayer()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_NetworkManager()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_ParticleSystem()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_PhysicsManager()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_PlayerSettings()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_RenderSettings()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_SpriteRenderer()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterModule_TextRendering()”, referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
“RegisterClass_EditorExtension()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_QualitySettings()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_ResourceManager()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterModule_ParticleSystem()”, referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
“RegisterClass_CircleCollider2D()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_GraphicsSettings()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_LevelGameManager()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_LightmapSettings()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“Register_UnityEngine_Event_Use()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“RegisterClass_GlobalGameManager()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_Physics2DSettings()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“RegisterClass_PolygonCollider2D()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“Register_UnityEngine_Event_Init()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Mesh_Clear()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“RegisterClass_DelayedCallManager()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“Register_UnityEngine_GUIClip_Pop()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Mesh_get_uv()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_WWW_InitWWW()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Mesh_get_uv2()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Event_Cleanup()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Event_InitPtr()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_GUIStyle_Init()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Gradient_Init()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Time_get_time()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_WWW_get_bytes()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_WWW_get_error()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“RegisterClass_MasterServerInterface()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“Register_UnityEngine_Event_InitCopy()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Event_PopEvent()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Event_get_type()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Event_set_type()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Input_GetTouch()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Object_Destroy()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Resources_Load()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Screen_get_dpi()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_WWW_DestroyWWW()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_WWW_get_isDone()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“RegisterClass_ParticleSystemRenderer()”, referenced from:
RegisterAllClasses() in UnityClassRegistration.o
“Register_UnityEngine_Camera_get_main()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Font_get_ascent()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_GUI_get_changed()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_GUI_get_enabled()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_GUI_set_changed()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_GameObject_Find()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Input_GetKeyInt()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Matrix4x4_Ortho()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Mesh_GetIndices()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Object_ToString()”, referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
“Register_UnityEngine_Object_get_name()”, referenced from: