Xcode lldb crash on startup

I run the app, and this is literally all I get:

2014-02-12 23:19:11.400 hunt3r[4787:60b] -> registered mono modules 0x1152e60
-> applicationDidFinishLaunching()
-> applicationDidBecomeActive()
Mono path[0] = '/var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed'
Mono config path = '/var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed'
Renderer: Apple A7 GPU
Vendor:   Apple Inc.
Version:  OpenGL ES 2.0 Apple A7 GPU - 27.11.4
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc 
Creating OpenGLES2.0 graphics device
Initialize engine version: 4.3.0f4 (e01000627d60)
Begin MonoManager ReloadAssembly
Platform assembly: /var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Non platform assembly: /private/var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/System.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/E1AFA675-42E7-4C38-BE4D-07DAAA644C9C/hunt3r.app/Data/Managed/Mono.Security.dll (this message is harmless)
- Completed reload, in  0.038 seconds
(lldb)

I solved the same issue by updating my iPhone to the latest IOS version

Example:

Check: Build Settings → Base SDK and Debug, Release versions to be same as your IOS version.