I have an iOS device which I had been using for testing the apps for a while as a Personal Team using an Apple ID . According to Unity documentation here ,
You don’t need an Apple Developer account to build to devices; any Apple ID is sufficient for building only to your own device for testing.
Now for some reason I keep getting this error on Xcode (after all the compilation) when the app is about to install on the device for testing . Below is the screenshot attached .
In between I am using Xcode 8.0 , iOS 10.0.2
P.S - I have tried with different Apple ID’s but of no use .

HI @ADAMN721 I tried adding the character to the scene without spawning it. Since there are network components on the character it becomes inactive at runtime. As soon as a check the box to enable the character, the avatar gets unassigned. When I remove the network components the problem is gone. Any idea of what might be happening here?
– DustinBoyle