Hi all, I thought it was time to introduce the game I have been working on, Xenosis.
You are a deep space salvage hunter, who has discovered the remains of the starship “Carpathian”, thought destroyed on a deep space mission nearly 50 years ago on the planet Epsilon Eridani. How did it get here? What happened to it?
You know that the data core housed in the ships AI will be worth a lifetime of credits to the right buyer, so you dock with the ship to retrieve it. You only hope that the ship is empty… surely nothing can be alive after so long?
Fight, Scavenge, Craft… do what you need to survive
Coming soon to Steam (PC, Mac & Linux), Xbox One, PS4 & Switch

Xenosis, a story driven Action / Exploration / Survival game with a top down 2D retro inspired style
- Story driven content. Learn the secrets of the Carpathian, its crew and what happened on its fated mission 50 years ago. A branching story line, rich with detailed characters provide the narrative of the complex and deep story. You can read more on this here
- Awesome retro pixel art. Utilising modern realtime 3D dynamic lighting and shadowing that bring 3D depth to a 2D game, not seen in a top down game before!
- Manage your resources. The Carpathians environment is harzardous, you will need to maintain a supply of oxygen and prevent your suit from damage and tears, otherwise your journey will end quickly. Battle not only enemies, but the hazards of the environment, extreme temperatures, radiation, toxins and the vacuum of space.
- Craft to survive. Scavenge what you can from ship and use it to craft supplies, ammo and upgrades for your weapons and environmental suit. Over 64 schematics to find and use at your disposal, with many more planned.
- Exciting and tense combat. With advanced enemy AI against you, use tactics to overcome your enemies. With multiple weapon types and deployable items at your disposal, you have unlimited tactical options.
- Take the stealthy approach. Sometimes all out gunfights aren’t the way, use stealth with the dynamic light and shadow system to bypass obstacles and enemies.
- A whole starship to explore. This isn’t some lifeless procedurally generated ship, it’s a hand crafted starship with multiple themed decks to explore and hidden secrets to discover, the game oozes attention to detail.
- 3D positional hi-def audio. Using the latest in audio design techniques, you will get maximum immersion in your adventure through the Carpathian
- Keyboard, Mouse & Controller. Native support for keyboard and mouse, along with all popular controllers (Xbox 360, Xbox One, Dualshock 3 & 4) with many other 3rd party controllers supported too
- Localised in many languages. The game was designed and built with localisation of all text and graphics from the start, and many languages are going to be included.
- Steam Goodies. Steam achievements and trading cards will be supported on release
- 60FPS! Everyone wants 60 FPS right? Heck, it runs at over 200 on my laptop…

I would say that I’m about 40% of the way through the games development now. The gameplay mechanics, combat, crafting and AI are all pretty much feature complete. Audio design, and art is about 50% of the way there as is the UI, which needs quite a bit of development work.
The story and character are pretty much fleshed out, I just need to continue to write the various log files, emails, research papers etc that you can discover aorund the ship, they probably total several hundred, so I have some work to do there!
Localisation will be done around the game release, once all the primary assets are complete in English. The game will initially ship in English, and then I will send the text files to the translators and roll out language packs as soon as they are complete. If anyone is interested in helping me localise ready for launch in your language, please get in touch with me.
I am already setup and registered with Microsoft, Sony and Nintendo and already on the journey to bring the game to Xbox One and PS4, working closely with them to prepare my code for the platforms. I will not however be looking to launch on those platforms until the Steam release is complete and launched.
All in all, the game has been in fulltime development now for about 6 months, and I suspect I have about another 7 months to go before its ready at my current pace.
Edit: 13/03/2018 - Now restarted work on the game after Jump Gunners, another 12 months to go.
Support Xenosis on Fig
I am running a Fig campaign to help support the game through to final development.I have a bunch of things that need some investment prior to that, including freelance artist costs, software license costs, localisation, ESRB ratings and QA process for Xbox One and PS4 release.
If you help support our Fig Campaign, that would be totally awesome of you! You will get the steam keys, and depending on your backer level, potentially console keys too, plus access to early alpha / beta and developer forums. There is even a chance to be in the game as a character!
Support Xenosis on Fig


Just in case you are interested in the person behind the game, my name is James and I am a solo fulltime developer. I spent 20 years in the IT industry in corporate & project management for large international companies. I’m an avid gamer, having cut my teeth on the Atari back in the day, and spent my formative years playing through the 8bit / 16bit era, with my favourite without a doubt being the Amiga. Its always been a passion of mine to want to develop games, but thought I would never get the opportunity, so about 2 years ago my wife convinced me to teach myself how to code in my spare time.
Fast forward a bit and with the support of my wife, I quit my job in September 2016 and now I work at home as a fulltime indie dev. Plus I now have the added bonus of teaching my 10yr old son to code too, and he avidly helps me playtest along the development cycle, which is just awesome!
Xenosis is my second major release and i’m pouring my heart and soul into it. I pride myself on having created everything myself… art, coding, story and most of the sounds, by hand. Its a labour of love for me and I really hope you enjoy playing it, just as much as I did making it.
Cheers, J ![]()


