News:
Version 5.2.0
-NEW: Added “Preview Tool” to capture each xffect’s thumbnail.
-NEW: Added “Xffect Browser” to manage all your xffects in current project. Click Window/Xffect/Xffect Browser to check it.
-NEW: EffectLayer with subemitter enabled can also be updated in editor now.
Thanks for your advise, and yes, xffect pro is developing with our own game project, so more and more prefabs will coming, and if customers want some particular effect, feel free to drop here:)
i already submitted the 1.1 version, but the original package is still pending review-_-.
I can’t guarantee that right now, because there are some common issue in mobiles: fill rate and overdraw, here is a link. especially for particles, but if you control the effect layer well, there should be no problem. I will add some mobile effects in the future version.
or you can download the free version, and deployment the demo scene to the mobile to see the results. Remember to change all the materials’ shader to “Mobile/Particles/Additive”
Using the xffect editor pro here, the sword trail in the example above doesn’t seem to be showing inside unity3d nor when i build the web player on my side, is there something i missed?
I tried the free version but could figure out if it fits my need.
Basically I need to have a effect like this:
first assign a target to the particles, so when particles are spawned in a location (where the emitter is), they will fly to and then swing around the target.
Is it possible to make this effect in Xffect?
Thanks!
@paraself:
Hi, Thanks for your reply, Your request effect is very simple for xffect pro but not the free version, because it needs the “Gravity Affector” which is not supported in free version.
I will add a similar effect in next pro version’s demo, hope you will like it:)