Xffect Editor Pro: powerful tool to create amazing effects!

I’m sorry the support forum in my website has too many spams. I have to shut it down temporarily:(

Please feel free to leave questions here, I’ll reply as soon as I can.

WebPlayer Demo:
http://phantomparticle.org/xffect_demo/

Some old tutorials:
http://shallway.net/xffect/doku.php?id=en:tutorial

[Link to Asset Store](http://Link to Asset Store)

News:
Version 5.2.0
-NEW: Added “Preview Tool” to capture each xffect’s thumbnail.
-NEW: Added “Xffect Browser” to manage all your xffects in current project. Click Window/Xffect/Xffect Browser to check it.
-NEW: EffectLayer with subemitter enabled can also be updated in editor now.

Link to Asset Store

really nice ! i already had a glance to the free version which is pretty cool. How much will cost the pro version ? Nice work ! keep it on !

$75, I hope it’s a reasonable price, we spend a lot of time on it:)

75$ is not a crazy price i guess. especially if you plann to add more content and prefabs example to be reused …

Thanks for your advise, and yes, xffect pro is developing with our own game project, so more and more prefabs will coming, and if customers want some particular effect, feel free to drop here:)

i already submitted the 1.1 version, but the original package is still pending review-_-.

:frowning: Thx for the new one.

Hi, I’m sorry for the old free version of xffect. You can try the new free edition, it’s much better.

Now the xffect is part of my job, so it will become better and better.:slight_smile:

Done, Package Accepted!!

Now it’s available on asset store!:stuck_out_tongue:

Hi,

nice package, however what is the performance when working in mobile?

I can’t guarantee that right now, because there are some common issue in mobiles: fill rate and overdraw, here is a link. especially for particles, but if you control the effect layer well, there should be no problem. I will add some mobile effects in the future version.

or you can download the free version, and deployment the demo scene to the mobile to see the results. Remember to change all the materials’ shader to “Mobile/Particles/Additive”:smile:

Hi, I noticed that i already have customers. Although I don’t know your name, Thanks:)

I already submited the 1.1.2 version which fixed the “BombAffector” bug, it should be available soon.:smile:

very impressive.

可以直接在中国找你买吗?

I update the free edition to version 1.2.0. it can update in editor now, cheers:)

Hi shallwaycn,

Using the xffect editor pro here, the sword trail in the example above doesn’t seem to be showing inside unity3d nor when i build the web player on my side, is there something i missed?

Doesnt show the distortion like yours does.

Ah…I’m sorry, My bad.

That effect is only support unity pro, Because the heat distortion shader requires “Grab Pass” feature. I should indicated that earlier.

Are you bought Xffect pro just for this effect? if so, mail me, I’ll give you a refund.

sorry again.:frowning:

I made a HD Tutorial “Getting Started”, hope it can help my customers, cheers:)

version 1.2.1 submitted, both free and pro version. the pro version is pending review, should be accepted soon:)

version 1.2.2 submitted, now it’s very convenient to scale the example prefabs to fit your own game world;)

Hiii 非常喜欢这个粒子系统的简洁

I tried the free version but could figure out if it fits my need.
Basically I need to have a effect like this:
first assign a target to the particles, so when particles are spawned in a location (where the emitter is), they will fly to and then swing around the target.

Is it possible to make this effect in Xffect?
Thanks!

@paraself:
Hi, Thanks for your reply, Your request effect is very simple for xffect pro but not the free version, because it needs the “Gravity Affector” which is not supported in free version.
I will add a similar effect in next pro version’s demo, hope you will like it:)