A really great and rather novel idea. Captures a lot of the colours and atmosphere of the real thing. Only points I might raise are that the fog looks a little odd; I think the particles need to be bigger maybe. Also, love the fact you can get an interior view, but it might benefit from a subtle motion blur effect.
Looks great, just one small crit though, the metal floors on the ride should have some specularity to reflect the lights, It’d help make the ride look a lot more realistic
Thanks for the fast but especially kind responses.
I’ve been playing around with shaders but couldn’t get it to work properly when using Ambient Occlusion.
What the ride needs is proper Texture Baking, but I haven’t done that myself yet.
If you really want to help and eventually form a team (Only if you want), we can have a chat later today or whenever you have time.
I would help you out but I’m kinda stuck working on 2 projects (1 professionally and 1 indie), I can drop you a shader or 2 or bake a few models if you need help though