XLink - Multiplayer Tower Defense

Hello Everyone !

I am here to show a prototype i have been working on for some time now.

XLink

About The Game:
It is a competitive Tower Defense Game. From a top down view, your goal is to destroy the enemy base, while saving yours !
In Order to help you in this task, you can use the following :

6 turrets to defend :

  • The Energy Tank : Allows you to store more energy.
  • The Cannon Turret : A long range, slow firing rate turret, efficients against grounded units.
  • The Laser Turret : A medium range, medium firing rate turret, efficient against flying units.
  • The Beam Turret : Low Range, High firing rate turret, efficient against anything that comes close enough !
  • The repair Turret : It will repair overtime any units and turrets of the team in the range.
  • The Shield Turret : An high energy Shield Sphere that reloads itself overtime.
    5 Units to attack :
  • The MagTank : Grounded , slow moving unit.
  • The Laser Drone : A flying, slow moving laser platform.
  • The MagShield : A Flying shielding platform.
  • The Swarmer : An high speed flying bomb !
  • The SpiderBot : A close range, fast moving beam platform.

Some of the features i have planned and almost ready for the game :

  • LeaderBoard
  • Ranked and unranked matches, based on the player Rank.
  • Unlock items and blueprints via Exp Points.
  • Tournaments.
  • Practice against AI.
  • A dozen different levels to play on.
  • Working on Desktop ( Win, Linux, Max ).

The future of the game :

  • Up to 3v3, with Team rankinGS and ladder.
  • FPS Mode with a unit that he player builds from blueprints earned in previous game.
  • Whatever eventual community might wish to see in game.

The current state of the game :
I am currently making the visual FX and feedback.
Next will come the UI for the player profile, the ladder, ect …

Some technical thingies :

  • Using Unity 5
  • Using Unet, but not the matchmaker. I made my home matchmaker. I might use the one provided by unity, once it gets out of beta.
  • Using PHP / MySql for the player profiles, ladder, ect…
  • Currently Using UPNp, will add NatPunchThrough later on.
  • Using PopCornFX for the particles.
  • Using Alloy Shader
  • Using DotTween
  • Using uGui.
  • Using all kinds of plugins, like SMAA, SEBloom, ect , ect …

What’s the plan :
I am hoping to have an Alpha version in the next 2 month, so that i can put it on Greenlight… That also includes having a website, a FB page, ect … Since i am working alone on the game, i dont have an exact schedule.
What i do know for sure is that the game will not be free to play. It will be a one time price.

Please, don t hesitate to post any feedback, critics, insults and other things. I can use it all !

PS 1: In the meantime, i do some contracts here and there. Please contact me if you think you could use my skills. I usually only take paid contracts, but don’t hesitate to contact me if you think you have an interesting offer.

PS 2: I will need a few alpha testers, ready to provide some valuable feedback on the gameplay, in the coming weeks. Please post or contact if you are interested.

Thanks !

Mornfall Studio.

I’m in for the alphas and help with whatever else I can :slight_smile: