Hello Everyone !
I am here to show a prototype i have been working on for some time now.
XLink
About The Game:
It is a competitive Tower Defense Game. From a top down view, your goal is to destroy the enemy base, while saving yours !
In Order to help you in this task, you can use the following :
6 turrets to defend :
- The Energy Tank : Allows you to store more energy.
- The Cannon Turret : A long range, slow firing rate turret, efficients against grounded units.
- The Laser Turret : A medium range, medium firing rate turret, efficient against flying units.
- The Beam Turret : Low Range, High firing rate turret, efficient against anything that comes close enough !
- The repair Turret : It will repair overtime any units and turrets of the team in the range.
- The Shield Turret : An high energy Shield Sphere that reloads itself overtime.
5 Units to attack : - The MagTank : Grounded , slow moving unit.
- The Laser Drone : A flying, slow moving laser platform.
- The MagShield : A Flying shielding platform.
- The Swarmer : An high speed flying bomb !
- The SpiderBot : A close range, fast moving beam platform.
Some of the features i have planned and almost ready for the game :
- LeaderBoard
- Ranked and unranked matches, based on the player Rank.
- Unlock items and blueprints via Exp Points.
- Tournaments.
- Practice against AI.
- A dozen different levels to play on.
- Working on Desktop ( Win, Linux, Max ).
The future of the game :
- Up to 3v3, with Team rankinGS and ladder.
- FPS Mode with a unit that he player builds from blueprints earned in previous game.
- Whatever eventual community might wish to see in game.
The current state of the game :
I am currently making the visual FX and feedback.
Next will come the UI for the player profile, the ladder, ect …
Some technical thingies :
- Using Unity 5
- Using Unet, but not the matchmaker. I made my home matchmaker. I might use the one provided by unity, once it gets out of beta.
- Using PHP / MySql for the player profiles, ladder, ect…
- Currently Using UPNp, will add NatPunchThrough later on.
- Using PopCornFX for the particles.
- Using Alloy Shader
- Using DotTween
- Using uGui.
- Using all kinds of plugins, like SMAA, SEBloom, ect , ect …
What’s the plan :
I am hoping to have an Alpha version in the next 2 month, so that i can put it on Greenlight… That also includes having a website, a FB page, ect … Since i am working alone on the game, i dont have an exact schedule.
What i do know for sure is that the game will not be free to play. It will be a one time price.
Please, don t hesitate to post any feedback, critics, insults and other things. I can use it all !
PS 1: In the meantime, i do some contracts here and there. Please contact me if you think you could use my skills. I usually only take paid contracts, but don’t hesitate to contact me if you think you have an interesting offer.
PS 2: I will need a few alpha testers, ready to provide some valuable feedback on the gameplay, in the coming weeks. Please post or contact if you are interested.
Thanks !
Mornfall Studio.