Hello,
We have successfully released our Unity game on the Google Play Store and now I’m working on getting it in the Windows 10 Universal Store. I’ve succeeded in creating a Windows 10 Visual Studio solution and creating an appx file. When running the app it seems I’m running into the following Unity bug:
Is there a workaround for this bug? I’ve tried another XML serializer but didn’t work. Or do I have to go through the horrible task of loading and saving my XML manually?
Thanks for any help!
Unity: 5.6.0f3
Scripting backend: IL2CPP
.NET version: 4.6
The app throws the following exception:
DllNotFoundException: Unable to load DLL ‘kernel32.dll’: The specified module could not be found.
at Microsoft.Win32.UnsafeNativeMethods.GetModuleHandle (System.String moduleName) [0x00000] in <00000000000000000000000000000000>:0
at Microsoft.Win32.UnsafeNativeMethods.DoesWin32MethodExist (System.String moduleName, System.String methodName) [0x00000] in <00000000000000000000000000000000>:0
at Microsoft.Win32.UnsafeNativeMethods._IsPackagedProcess () [0x00000] in <00000000000000000000000000000000>:0
at System.Func1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Lazy1[T].CreateValue () [0x00000] in <00000000000000000000000000000000>:0
at System.Lazy1[T].LazyInitValue () [0x00000] in <00000000000000000000000000000000>:0 at System.Lazy1[T].get_Value () [0x00000] in <00000000000000000000000000000000>:0
at System.Xml.Serialization.TempAssembly.LoadGeneratedAssembly (System.Type type, System.String defaultNamespace, System.Xml.Serialization.XmlSerializerImplementation& contract) [0x00000] in <00000000000000000000000000000000>:0
at System.Xml.Serialization.XmlSerializer…ctor (System.Type type, System.String defaultNamespace) [0x00000] in <00000000000000000000000000000000>:0
at System.Xml.Serialization.XmlSerializer…ctor (System.Type type) [0x00000] in <00000000000000000000000000000000>:0