Xml for db

is that possible for iphone? or can you only use sql lite?

you can use system.xml if you own iOS Pro though its not that database as its only a semi DB.

SQLite can naturally be used if you work with XCode, it seems that at the time, using System.Data won’t work (haven’t checked in 3.1)

im looking at this kit here, and not sure if we would need to re-write it to sql or not.

http://forum.unity3d.com/threads/66367-ORK-Okashi-RPG-Kit-for-Unity-released/page4

You would have to check if it runs on iOS at all actually. iOS has limited functionality, for example no reflection and alike, as such its possible that a complete system like this requires more than just rewrite some db hookup and alike.

Best example is OnGUI which is a rather total no go for mobile devices

You would have to check if it runs on iOS at all actually. iOS has limited functionality, for example no reflection and alike, as such its possible that a complete system like this requires more than just rewrite some db hookup and alike.

Best example is OnGUI which is a rather total no go for mobile devices outside of non-interactive environments

how can i tell if this has entered to any limitation for iOS. I know iOS does not support the default terrain setup… and of course this limited usage of xml on iOS.

Generally, try it. you will find it out rather fast … there are just too many .net frameworks etc to know it without trying it

The restrictions are not that big on other aspects but shadows, deferred lighting (and thus dual lightmap) and the reflection features of C# / UnityScript are not available for example.

lighting i’m not so concern in, I’m aware of the lighting restriction on iPhone development. For C#, its not allowed on iOS? so do we stick to their default java scripting option?

C# is allowed, thats not the problem.

But you can not use the .NET Reflection mechanisms to introspect objects for example

Do you believe the other kit uses it?

No, I’m just listing general things that are a problem.
you will have to checkout the project to see what it uses and drop it onto the iphone to see if it works