XML parsing c# in unity


I am new to parsing xml using c# in unity, and i just want to ask what is the best way to parse an xml file in the assets folder.

i was doing some researches and found out 2 ways to do it:

 -the first using serialization (using System.Xml.Serialization)
 -the second using XmlNodes for each node and place data manually in an object, here is a code blow:

public team [] getTeamsFromXml(){
		int i = 0;
		team [] teams = new team[2];
		XmlNodeList teamsNode = doc.SelectNodes ("MM_MTracker/match/teams/team");

		foreach (XmlNode node in teamsNode) {
			team tm = new team();
			tm.id = int.Parse (node.SelectSingleNode ("id").InnerText);	 
			tm.label = node.SelectSingleNode ("label").InnerText;	 
			tm.flag =  node.SelectSingleNode ("flag").InnerText;	 
			tm.direction =  int.Parse ( node.SelectSingleNode ("direction").InnerText	 );

			teams *= tm;*
  •  	i++;*
  •  }*
  •  return teams;*
  • }*
    What is the best methode and is there any more options?
    Thanks in advance.

Hi ! I think you should use System.Xml.serialization this allow you to create model classes. here a tutorial. in your case you will have something like that :

public class XmlFile{
   [XmlArrayItem("team", typeof(Team))]
   public List<Team> Teams { get; set; }

   public XmlFile(){
      Teams = new List<Team>();


public class Team{

   public string Id { get; set; }
   public string Label { get; set; }

   public string Flag { get; set; }

   public string Direction { get; set; }

But, It’s my personnal choice. I use this method to make a big data-driven project.