XMLSerialize and players...where do the files go?

I have some user editable configurations I want to serialize, and have been using XMLSerialize from mono to create these.

In the editor, I had just been placing the xml files in the project folder, but that does not work with players. I tried making an Assets/Resources folder and putting them there, but no luck.

Where should I put these?

And on a related question, I have the idea that the players create log files for errors. Where are these stored in the players? (Not the web player, of course)

You want to save your files using Application.dataPath as your starting dir. Check the Unity docs for details on where the files are saved in both the editor and the standalone.

-Jeremy