Xmpp / Jabber with unity3d

Hi,

I wrote a Smack Client with Java to access an OpenFire Jabber server, now I´m trying with Jabber-net in unity to write a Client for the same service.

now in unity I create a new jabber client and give it the data for user, server, pass, e.t.c., all the needed events and exceptions. but when i run the game in unity , nothing happenes. the game runs in the player, I can debug the client and it is data, but it seems to have no connection, no exception… sometime unity freezes… it even doesnt tells me if the server was not found… just nothing.

does anyone has any experience with jabber and unity and can share it ? maybe a simple class using an X library for jabber in c# ? I know about Matrix Library… but I read many times in the Net that people are using the Jabber-net in unity. and I just need a small helop for starting…

Hi, there is in my github Working Library of XMPP implementation.