Can’t say that this comes as a surprise to me:
lol, look at Helgason bein all smug. “Suck it Microsoft!”
I started in XNA, before coming to Unity… I guess this is why I use only C# in Unity and not JS…
In the beginning there was a sense of happiness in the forums… Good times.
I had heard OK things about XNA at my last job. Of course, I found Unity before XNA, so it’s what I use. But, now that XNA is a dead framework…well, we’ll see if I wind up using it.
nice, now Unity may be the indie platform for XBox and maybe PS3. That PS studio is basically XNA, so it’s next.
That’s what they get for not having visual editors!!!
To Unity: Don’t get bought out by MS or Sony. Hold out and stay strong… for a sh*t load of money!!
If XNA is dead, what’s going to take its place in Xbox development?
Unity, of course. This didn’t surprise me at all.
Dead does not mean “belly up”. It’s more like “dead language” which means, no new expansion can/will take place.
XNA is still usable, and you can still author indie games with it; it’s just not going to be supported anymore.
Hey I know nothing about publishing free or commercial indie games on xbox indie marketplace but could this mean we could possiblibly have a chance to submit games for free without 100k or what ever the price? or at least free short games
There’s a lot of dead/RIP threads going around. Gaming revolution expected to happen within 2014.
I still remember when XNA first came out. We were just dabbling with making our own C# bindings to OpenGL (DirectX did not have good .Net support then), and even the .Net framework was relatively new compared to the classics of C++ and Java.
Microsoft started the yearly DreamBuildPlay competitions back then for XNA; the winners were all high quality indie games, there were TONS of entries, and it really did feel like it would take the world by storm.
Fare thee well XNA…
First of all, am I the only one who noticed this is on April Fool’s day? Not saying this is a trick or anything(why would Microsoft do that anyway?), but seriously, why on earth did they pick April 1st? They’re just asking for people to disbelieve them
Secondly, I’m wondering if they’re retiring XNA because they have a successor lined up, for the Xbox 720(or whatever it’s going to be called). After all, discontinuing support for XNA means they’re going to have to come up with something new for the 720.
Regardless, RIP XNA. But you know what they say, survival of the fittest! cough Unity cough
April? This is february!
It’s also the wrong year.
He used his time machine and got mixed up with the years.
Who, me? No, that’s what the article said ![]()
They never said they’re retiring XNA on April 1st 2014, that is misreporting of the statement. They said this:
Meaning there will no longer be any MVP awards given to prominent community members for their work promoting the technology and educating people about it. Anyone who wants to continue using XNA will be able to do so and they haven’t said they will be stopping XNA4 from being available, however they will not be making XNA5 which is very sad news. XNA was a great framework and I’m personally very disappointed to see it being no longer being developed and improved. It would have been great to have it gain DX11 support.
Oh, so the article is wrong? Okay, that makes sense…I was kind of wondering, everyone here was saying it was dead now, and the article was saying otherwise. I’ve never used XNA, but it seemed like a good framework, let’s just hope it gets replaced!
Which it is; regardless of it being still supported for now, it’s effectively killed off as a platform that too many people would seriously invest any time and money in at this point. The same thing would happen to Unity if they announced that there wasn’t going to be a Unity 5.
–Eric
So yeah… anyone interested in buying my library of XNA books? Looks like I won’t be needing them anymore. ![]()