XPand InGame Level Editor Prototype Released to the Unity Asset Store

XPand Game Prototype Released to the Unity Asset Store!, you can get the complete project files, C# source code and assets for it.

XPand Game Prototype is an Example Project of an inGame Level Editor put in practice in a skeleton game in Unity, perfect for anyone interested in making a game that can be expanded by user generated levels and distribute them online!.

The level editor features level loading from external files, insert, move, rotate through gizmos, and a coordinate editor.
XPand also features a game skeleton that can be reused as a base for your next project, which features a main menu, pause menu, video options dialog, splash screen, controls dialog and level selection dialog.

version 1.6 Now Mac App Store and Application Sandboxing Compliant!!

version 1.7 includes a NEW rewritten level save/load system that uses dictionaries instead of arrays, now its much more easier to add more objects to the object library, now any prefab with any name can be added to the library without requiring any tag

version 1.8 includes a couple of small bug fixes

version 1.9 includes a very important fix to the gizmos that prevented the user to select the gizmo if it was behind or inside another object, specially useful when 2 or more objects are close to each other, it works with both move and rotate gizmos

version 2.0 includes a lot of important bug fixes that greatly improves the editor functionality, it now has an overall smoother operation

also snap to grid returns, lets hope this time not as crappy as the one available in 1.6

this update is highly recommended for everybody who has purchased xpand

XPand Game Prototype is currently available in the Unity Asset Store HERE NOW FOR $60 US Dollars!

You can try the compiled demos:

XPand Game Prototype Demo WINDOWS

XPand Game Prototype Demo OSX

here are some images:





















Are there new features in the update or just bugfixes?

the update includes a new 2d mode in the editor and gameplay, to show a possible way to implement it with a 2.5D platformer and things like that… you can download the updated demo from my website or these direct links

XPand Demo Windows
XPand Demo Mac OSX

I love it. Please improve more it, I will use it for a US Toy Maker who want to have a ‘lego style’ construction demo of its games.
Your game level editor is unique…

Great, i will buy it next month :slight_smile:

thank you very much for your interest, im sure i will improve it in the future :), although updates may take some time i will keep adding things to it

What i am interested in is ios support for this in the future :slight_smile:

New XPand Game Prototype update to version 1.5 in the asset store

update includes:

1.- Mac App Store Compliance, now the map saving / loading system stores the level files in the proper folders according to apple mac app store guidelines on Mac OSX, so projects that use XPand as a base that run under Mac OSX can now be submitted to the Mac App Store

2.- minor bug fixes in the editor

Version 1.5.1 includes:

1.- a quick fix in the level editor

2.- code comments on all classes where it might help

New XPand Game Prototype update to version 1.6 in the asset store

includes:

1.- new lock to grid mode when moving and inserting objects in the level editor
2.- a couple of small bug fixes

Cheers!

Unity Asset Store has stopped offering PayPal for payments, if you are interested in buying XPand Game Prototype via PayPal , contact me directly

Is it in C#?

yes, its in C#

XPand Game Prototype is now $60 US Dollars

new version of XPand Game Prototype

Version 1.7 includes:

1.- HOT UPDATE!.. NEW rewritten level save/load system that uses dictionaries instead of arrays, now its much more easier to add more objects to the object library, now any prefab with any name can be added to the library without requiring any tag

2.- inserting objects to a level doesnt lag or fail any longer

3.- smoother operation in general

i have added 2 videos to this thread about how to replace the character and how to insert new prefabs into the object library in XPand 1.7

Looks awesome! Will be purchasing come pay-day.

Great!

Very cool. Delete wouldn’t work for me in the demo and when I turned grid snapping on it would lose selection as I moved.

Also is scale possible?

hello, thanks for reporting that, i will check it… and no scale has not been implemented, its perfectly doable, but still not implemented

version 1.7.1 will be available in the asset store soon in the coming days

includes:

1.- fixes a bug that existed when removing objects from the level, that sometimes lagged or failed completely to remove the object

2.- fixes a rare compile error that sometimes happens in 1.7 regarding getting files from the levels folder

3.- added some more code comments here and there

had to remove lock to grid feature, because it was too crapy to properly function, it will return in a future version

NOTE: if you are having a problem do not hesitate to contact me, also if you are a user who is having the GetFiles compile error on 1.7 and need the 1.7.1 right now , contact me with your invoice number and i will send you the zipped project, or wait for unity staff to update package on the asset store, which may take a couple of days