XPipeline (URP + HDRP) infos

Hello,
I see many pull request on github about XPipeline, it seems to be an unification of components for working with both pipelines, URP and HDRP. It’s an interesting subject because it’s hard to scale a game with only URP or HDRP (it’s very hard with HDRP because it compiles only on standalone/console platforms).

Is there docs or videos about that? It seems to be planned, at least the begining for 2021.2 but I saw in ShaderGraph that we can specify the target pipeline, so it seems to have started in 2020.x cycle too.

Anyway, it can become a very important feature, so having some data about it could be great guys :slight_smile:

See "Scriptable Render Pipeline Cross-Compatibility" section on
What is next for us at Unity with Scriptable Render Pipelines if you haven’t seen the post before.

That post is from last July so it’s tad old already but that’s basically what Unity is working towards now.

Thank you, that was I was looking for. So the job has started in 2020 and is going to be more advanced in 2021.2 but not yes finished.