Hello!
I have a project that is not intended to use XR, however in the profiler I see calls being made to XR systems such as Initialization.XREarlyUpdate, FixedUpdate.XRFixedUpdate, XRLayout.GetActivePasses(), and lots of others. I have made sure all XR and VR packages are uninstalled as well as the XR Plugin Management. I even installed the plugin management to at one point to make sure everything is disabled, then uninstalled it again. The profiler still continues to show these XR calls. Is there something I’m missing to disable them or are they always present as part of the engine/profiler? Apologies if this is not the right place to ask this question.
Thanks