XR Device Simulator: Can't manipulate either controller on Mac

I am trying to get the XR Device Simulator to work to develop a VR app without a headset. I can move around the camera using the right mouse button, but I can’t move the hands. I tried changing the inputs, but that didn’t work. I tried using the toggle button but that didn’t work.
I am just using the standard XR Rig, no modifications. I even tried running the sample project on GitHub, but that didn’t work, so the only thing that could be wrong is the system.
Can anybody help me out here?

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Same issue. I can roll my scroll wheel for the controllers , they move some but then stop moving,

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Hi @kentg1 , sorry to hear that you’re having this issue. It could be a conflict with connected controllers/devices, the XR Plug-in Management (Project Settings → XR Plug-in Management) and/or the Plug-in Providers should be disabled to avoid this conflict.

8239224--1077231--upload_2022-6-28_15-48-42.png

Try to move your right controller by holding space in Play mode, here it’s a list of commands for the XR Device Simulator.

Can you send us your Unity and XR Interaction Toolkit version, so we can test here to reproduce the issue.

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I had the same problem for hours. @andersoncc your solution worked for me. Really appreciate it!!

all off and still doesnt work

I found out that I didn’t import Starter Assets from XR Interaction Toolkit.
Just follow the video at the timestamp :
https://www.youtube.com/watch?v=HhtTtvBF5bI

OK TIMESTAMP DOESNT WORK. It’s at the 11 minute mark

Thanks

Hey, is this still a known issue? I’m working with several people who are able to move around using the Device Simulator, but unable to move the controllers. They’re all on Macs, using:
Unity 2022.3.11f1
OpenXR v1.8.2
Unity OpenXR Meta v1.0.0
XR Interaction Toolkit v2.5.2

They don’t have headsets plugged in, so I doubt it’s a conflict there. Any insight you can share?