I have created a new Unity 6 project with the VR template. I have added the XR Device Simulator for testing. This all seems to work, except that:
- the simulated headset is lying on the ground, so in the simulation we can only crawl on the floor
- the two controllers are also lying on the ground and are being merged into each other. It looks like one controller with two sticks.
How can I correct the position of the headset and controllers in the XR device simulator? See screenshot