I’m working on a VR level creator using the Unity XR Interaction Toolkit and have implemented move, rotate, and scale tools using the XR Simple Interactable for selection. But I have one change that I can’t figure out how to make.
Basically when the tools are behind other interactables, I’d like to have them still be selectable and take priority over the other interactables, but I can’t find a way to do this by googling and looking at different settings.
Edit: I found out there’s a thing called an XR Filter but when applying it I can’t select anything at all?