Hey,
Recently I have moved a project over from using the Oculus SDK to XR foundation and the requisite Oculus package. An issue we have noticed is that the color correction that used to be applied via the OVRProjectConfig (via the OVRManager in the inspector) is no longer present. Details on this can be found on the Oculus ‘Set Specific Color Space in Unity’ page. Snippet below.
This results in a redish, pinkish tinge and an oversaturated look on the Oculus platform by default when compared to the editor and other platforms.
Digging through the available functions and accompanying documentation I have found the Unity.XR.Oculus.Utils.SetColorScaleAndOffset(Vec4, Vec4) function that appears to allow for color correction. Is it possible to achieve the correct color balance using this function and is there any awareness of this issue and any suggestion of a workaround?
Using Unity version 2019.4.18f1 LTS
Using Oculus XR Plugin version 1.6.1
Using XR Plugin Management 3.2.17
Thanks!