XR GlobalNonNativeKeyboard.Open(TMP_InputField) is not updating the TMP text

I’ve created this script trying to wrap the TMP_InputField to work for any XR device:

using TMPro;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit.Samples.SpatialKeyboard;

namespace RitsuKita.UI.Keyboard
{
    [RequireComponent(typeof(TMP_InputField))]
    public class TextMeshProInputFieldXRKeyboard : MonoBehaviour
    {
        private TMP_InputField _inputField;

        private void Awake()
        {
            _inputField = GetComponent<TMP_InputField>();
            _inputField.shouldHideSoftKeyboard = true; // Turn off to not use a prebuilt keyboard, avoid exceptions to be thrown in case of missing permissions.
        }

        private void OnEnable()
        {
            _inputField.onSelect.AddListener(OnSelect);
        }

        private void OnDisable()
        {
            _inputField.onSelect.RemoveListener(OnSelect);
        }

        private void OnSelect(string arg0)
        {
            GlobalNonNativeKeyboard.instance.ShowKeyboard(_inputField, true);
        }
    }
}

However, when selecting the text in the game, the keyboard opens, but the text doesnt change or update on pressing submit.
Note worthy is that if I add a XRKeyboard using the prefab and drag and drops a TMP_InputField to the XRKeyboardDisplay.InputField, the text updates.

Same behavior happens in the editor using the XR Device Simulator, as well as deployed to a Meta Quest 3.
No errors or warnings, either in the editor or deployed.

Unity 6000.0.23f1
XR Interaction Toolkit 3.0.6
Input System 1.11.2
Mathematics 1.3.2
XR Core Utilities 2.3.0